Your Guide to the Rules and Types of Soccer Betting
- ImaliGames
- Feb 10, 2023
- 26 min read
Updated: Feb 26, 2023
Know all the ins and out's of betting on Soccer
Rules and Types of Soccer Betting
Soccer is awesome and betting on it just adds to the exhilarating feeling you can get from this wonderful sport. Even knowing the rules of soccer, make sure you know how BETTING on it works! Turn your soccer passion into something beneficial on the side with some sports betting. This page we put together so that you can understand everything regarding betting on soccer that we needed to learn before placing any bets.
Turn your soccer passion into something beneficial on the side with some sports betting.
Betting on Soccer, what to know!
In the fixed odds bet it is necessary to predict the outcome of an event at predetermined odds. The payout of the bet is then calculated by multiplying the bet amount by the odds assigned to the predicted event. The schedule is the set of sporting events proposed. The event is the object of the bet.
For example, a football match, a tennis match or a Formula 1 race. Each event is marked with a numerical code. The outcome is every possible outcome of the bet (eg in the football bet "the Final Outcome 1X2", the possible outcomes are 1, X and 2).
The Live bet is a type of bet made during the actual conduct of a sporting event in which the odds associated with the various outcomes change continuously, depending on the progress of the event itself. It may happen that during the event some or all bets may be closed and not available for play, due to the update of the odds of the markets associated with the event itself.
TYPES OF BETS
Single Bet
The single is a bet on a single event. The single bet will be a winner if the prediction comes true. The payout of the bet is obtained by multiplying the bet amount by the single odds.
Multiple bet
The accumulator is a bet with 2 or more events. The multiple bet will be successful only if the prediction of all the events played in the multiple is true. The winning of a multiple bet is established by multiplying the amount wagered by the product of the single
odds (plus any bonuses).
System
The system is a bet, made up of several bets together, using several predictions for the various events. The total number of bets placed within the system will correspond to all possible combinations of the selected events. On combinations with the same multiplicity, the amount wagered must be the same.
Integral system
The integral system foresees the development of multiples in which several outcomes are indicated for the same event. The system develops by generating multiple multiple bets so that the single event appears only once within each ticket generated.
Error correction system
The error correction system provides for the development of several types of pairings (single, double, triple, etc.) depending on the number of events on which you bet, generating more bet tickets (single bets / multiple). For each system it is possible to define events that will be repeated in each bet (fixed), consequently reducing the total number of tickets issued. In this particular type of system, it is not possible to select multiple outcomes in the same event.
REPORTING
The reporting of the results is carried out directly by the concessionaire taking into account: • The official information of the competent sports federations or similar institutions; • Independent sources of information of proven reliability in the case of non-sporting events.
SUSPENDED AND / OR POSTPONED EVENT
If a match is suspended, all bets accrued on the field will be settled. EXAMPLE: you have bet on the Under / Over 2.5 of a football match that is suspended at 50 'on the score of 2-1. The bet is valid because it has already matured: in fact, the Over event has already been acquired and any other variation of the score would not have changed the outcome of the bet. For the 1X2 bet, however, the result is not definitive, because the team at that moment at a disadvantage could have drawn or won.
If a match is postponed and rescheduled within 72 hours from the following midnight of the date established in the official schedule, the bet will remain valid and will be reported according to the official outcome.
If the suspended event is not played within 72 hours from the following midnight of the date established in the official program, the bet will be refunded. If the unplayed event is part of a multiple bet or a system, this event will be considered with odds of 1.00, thus also modifying the sum of the potential winnings.
REFUNDS
Refunds are divided into:
• Total Refund: the event is not disputed. In this case, all bets relating to the event will be considered refunded or at odds 1 in the case of multiple bets.
• Partial Refund: the event, during its development, is suspended and/or postponed (eg a football match suspended on the result of 2-0). In this case, the normal reporting of the bets whose result has already matured on the field and the payment of the winning bets are carried out, while the undefined bets will normally be refunded (odds 1 in multiples).
• Hourly reimbursement: all pre-match bets accepted after the actual start of a certain event will be refunded (odds 1 in multiples), as well as live bets accepted after the result is acquired.
Bets relating to events that differ from FIFA standards (two halves of 45 minutes plus any recovery), if not previously specified, will be reported with a full refund.
FOOTBALL BETTING RULES • GENERAL RULES
• Football matches are played between two teams and last for 90 minutes divided into two periods, known as 45-minute “times”. The first team that makes up the description of the event is identified as the host team (home team), while the second team is identified as the hosted team (away team). If the Federation decides to modify the match schedule and possibly modify the match between the home team and the visiting team, all the bets relating to the incorrect match between the two teams will be void, therefore refunded in the case of a single bet. , or it will be given at odds of 1 in the case of multiples or systems. For some of the bets listed in the following rules, live betting is available, i.e. in real-time.
• As regards the events of Fifa 2020, the 90-minute regoal is not valid, usually the matches are held with a format of 6 minutes per time, therefore a total of 12 minutes. If formats other than those described above are used, the bets remain valid.
ENTIRE MEETING
1X2: You have to predict the result of the match between the victory of the home team (result 1), draw (result X) and victory of the visiting team (result 2).
DOUBLE CHANCE: You have to predict the result of the match, choosing a double outcome among those of 1X2 (1X, X2, or 12).
1X2 HANDICAP: You have to predict the outcome of the match considering the handicap (spread) indicated in the bet. The handicap is subtracted from the home team when it is negative, while it subtracts from the visiting team when it is positive.
EXACT RESULT 26 OUTCOMES: You have to predict the exact result of the match among the proposed outcomes.
Multiple Correct Result: You have to predict the exact result of the match at the end of regular time only, choosing from the groups of results present in the list. Examples:
WINNING OUTCOME 1-0 / 2-0 / 3-0: The reference game will end 1-0 or 2-0 or 3-0
WINNING OUTCOME 0-1 / 0-2 / 0-3: The reference game will end 0-1; 0-2 or 0-3
WINNING OUTCOME 4-0 / 5-0 / 6-0: The reference match will end 4-0; 5-0 or 6-0
WINNING OUTCOME 0-4 / 0-5 / 0-6: The reference match will end 0-4; 0-5 or 0-6
WINNING OUTCOME 2-1 / 3-1 / 4-1: The reference match will end 2-1; 3-1 or 4-1
WINNING OUTCOME 1-2 / 1-3 / 1-4: The reference match will end 1-2; 1-3 or 1-4
WINNING OUTCOME 3-2 / 4-2 / 4-3 / 5-1: The reference match will end 3-2; 4-2; 4-3 or 5-1
WINNING OUTCOME 2-3 / 2-4 / 3-4 / 1-5: The reference match will end 2-3; 2-4; 3-4 or 1-5
WINNING OUTCOME 1 - OTHER (team 1 wins with another result): The reference match will end 5-2 or 5-3 or 5-4 or Other (all other outcomes not present),
WINNING OUTCOME 2 - OTHER (team 2 wins with another result): The reference match will end 2-5 or 3-5 or 4-5 or Other (all other outcomes not present),
WINNING OUTCOME X (draw): The reference match will end 0-0 or 1-1 or 2-2 or Other draws
UNDER / OVER X, 5: You have to predict whether the sum of the goals scored in the match by the two teams will be lower (UNDER outcome) or higher (OVER) than the threshold specified (eg If the match ends with a score of 3-1, Under / Over 2.5 bets will have an Over outcome).
GOAL / NO GOAL: You have to predict whether both teams will score at least one goal (GOAL result) or not (NO GOAL result) in the match.
MULTI GOAL XY: You have to predict whether the sum of the goals scored in the match by the two teams will be included or not within the specified range (eg. If the match ends with a score of 1-2, the Multi-Goal bet 1- 3 will result in '1-3').
SUM GOAL: You have to predict the number of goals scored in the match among the proposed outcomes (0; 1; 2; 3; 4;> 4).
FINAL GOAL SUM 8 RESULTS: You have to predict the number of goals scored in the match between the proposed outcomes (0; 1; 2; 3; 4; 5; 6;> 6).
SUM GOAL X YES / NO: You have to predict whether the number of goals scored in the match will be equal to the specified value or not (eg. If the match ends with a score of 1-2, the Sum Goal 4 Yes / No bet will result in 'No').
EVEN / ODD: You have to predict if the sum of the goals scored in the match by the two teams will be odd or even.
SCORE GOAL X: You have to predict the team that will score the X-th goal of the match (results: TEAM 1; NO GOAL or TEAM 2).
SCORE LAST GOAL: You have to predict the team that will score the last goal of the match (results: TEAM 1; NO GOAL or TEAM 2).
MINUTE OF THE FIRST / LAST GOAL: You have to predict in which of the seven proposed ranges of minutes the goal described will be scored (results: 0-15; 16-30; 31-END OF THE FIRST HALF; 4660; 61-75; 76-END OF THE GAME; NO GOAL).GOAL IN THE FIRST 10
MINUTES OF THE MATCH YES / NO: You have to predict at least one goal will be scored in the first 10 minutes of the match.
FIRST HALF GOAL: You have to predict whether the first goal of the match will be scored in the first half (outcome 1), in the second half (outcome 2) or if no goal will be scored (outcome X).
TIME WITH GREATER NUMBER OF GOALS 1X2: You have to predict whether the number of goals scored in the two-game halves will be higher in the first half (outcome 1), higher in the second half (outcome 2), or the same (outcome X).
KICK OFF: You have to predict which team will kick off the match.
1st HALF / 2nd HALF
Bets relating to the first or second half have the same betting rules for the entire match (unless otherwise specified) but refer to the 45 minutes of play of the fraction, including any injury time.
1X2 1st / 2nd HALF: You have to predict the result of the fraction between the victory of the home team, draw and victory of the visiting team.
DOUBLE CHANCE 1st / 2nd HALF: You have to predict the result of the fraction, choosing a double outcome among those of 1X2.
1X2 HANDICAP 1st / 2nd TIME: You have to predict the result of the fraction, taking into account that the specified handicap value must be subtracted from the score of the home team. EXACT RESULT 10 RESULTS 1st / 2nd TIME: You have to predict the exact result of the fraction among the proposed results.
UNDER / OVER X, 5 1st / 2nd HALF: You have to predict if the sum of the goals scored in the fraction by the two teams will be lower or higher than the specified threshold.
GOAL / NO GOAL 1st / 2nd HALF: You have to predict whether both teams will score at least one goal or less in the fraction.
MULTI GOAL XY 1st / 2nd HALF: You have to predict whether the sum of the goals scored in the fraction by the two teams will be included or not within the specified range.
SUM GOAL 1st / 2nd TIME: You have to predict the number of goals scored in the fraction among the proposed outcomes (0; 1; 2;> 2).
SUM GOAL X YES / NO 1st / 2nd HALF: You have to predict whether the number of goals scored in the fraction will be equal to the specified value or not.
EVEN / ODD 1st / 2nd HALF: You have to predict if the sum of the goals scored in the fraction by the two teams will be odd or even.
SCORE GOAL X 1st / 2nd HALF: You have to predict the team that will score the Xth goal of the fraction.
SCORE LAST GOAL 1st / 2nd HALF: You have to predict the team that will score the last goal of the fraction.
EXTRA TIMES
Bets relating to overtime have the same rules as bets for the entire match (unless otherwise specified), but refer only to overtime, including any injury time.
1X2 EXTRA TIME: You have to predict the outcome of the extra time only between the home team's victory, the draw and the visiting team's victory.
DOUBLE CHANCE EXTRA TIME: You have to predict the outcome of the extra time only, choosing from those proposed.
UNDER / OVER X, 5 EXTRA TIME: You have to predict if the sum of the goals scored in extra time by the two teams alone will be lower or higher than the specified threshold.
SCORE GOAL X EXTRA TIME: You have to predict the team that will score the Xth goal of the extra time.
HOME / GUEST
Bets relating to the home or away team have the same betting rules for the entire match (except where otherwise specified) but refer to the performance of the team involved in the bet only.
SCORE HOME TEAM / GUEST GOAL YES / NO: You have to predict if the team will score at least one goal in the match.
UNDER / OVER X, 5 HOME / GUEST: You have to predict if the goals scored by the team in the match will be lower or higher than the specified threshold.
MULTI GOAL XY HOME / GUEST: You have to predict whether the goals scored by the team in the match will be included or not within the specified range.
SUM GOAL HOME / GUEST: You have to predict the number of goals scored by the team in the match among the proposed outcomes (0; 1; 2;> 2).
SUM GOAL X YES / NO HOME / GUEST: You have to predict if the number of goals scored by the team in the match will be equal to the specified value or not.
EVEN / ODD HOME / GUEST: You have to predict if the number of goals scored by the team will be odd or even.
SCORES GOAL IN BOTH TIMES YES / NO HOME / GUEST: You have to predict if the team will score at least one goal in both halves.
WINS AT LEAST ONE TIME YES / NO HOME / GUEST: You have to predict if the team will score more goals than the opponent at least in one half.
WINS BOTH TIMES YES / NO HOME / GUEST: You have to predict if the team will score more goals than the opponent in both halves.
WINNER AT 0 HOME / GUEST YES / NO: You have to predict if the team will win the match without conceding a goal.
SCORES HOME / GUEST GOAL 1st / 2nd HALF: You have to predict if the team will score at least one goal during the specified fraction.
1X2 HOME / GUEST TEAM: You have to predict whether the number of goals scored by the team in the two-game halves will be greater in the first half (outcome 1), greater in the second half (outcome 2), or the same (outcome X).
COMBO BET
Combo bet (or combo) bets consist in predicting the combined result of the two or more specified bets, from which they inherit the rules unless otherwise specified.
1X2 + U / OX, 5: You have to predict the combination of the Final Result and the Under / Over specified.
DOUBLE CHANCE + U / OX, 5: You have to predict the combination of the Double Chance and the Under / Over specified.
1X2 + GOAL / NO GOAL: You have to predict the combination of the Final Result and the Goal / No Goal.
DOUBLE CHANCE + GOAL / NO GOAL: You have to predict the combination of the Double Chance and the Goal / No Goal.
GOAL / NO GOAL + U / OX, 5: You have to predict the combination of the Goal / No Goal and the Under / Over specified.
1st / 2nd HALF (OUTCOME 1X2 + GOAL / NO GOAL): Concerning the specified fraction, you have to predict the combination of Outcome 1X2 and Goal / No Goal.
1st / 2nd TIME (RESULT 1X2 + U / OX, 5): Concerning the specified fraction, you have to predict the combination of Result 1X2 and the specified Under / Over.
GOAL / NO GOAL COMBINATION: You have to predict the combination of Goal / No Goal 1st Half and Goal / No Goal 2nd Half.
1X2 + U / OX, 5 + GG / NG: You have to predict the combination of the Final Result and the Under / Over specified and the Goal / No Goal.
PARTIAL / FINAL: You have to predict the combination of the outcome (1X2 or Double Chance) of the first half and the outcome (1X2 or Double Chance) of the match.
Combo A Tre 1 × 2 + Over / Under + GG / NG: It is necessary to predict at the same time whether the final result of the match will be 1, X or 2, and if the number of goals scored will be higher (over) or lower (under) the spread indicated and if both teams score a goal (GG) or at least one of them will not score any goal (NG).
COMBO OR
The “Combo Or” bets consist in predicting the result of at least one of the specified bets, from which they inherit the rules unless otherwise specified.
1X2 Finale or 1X2 1T: You have to predict if at least one of the outcomes indicated in the description will occur. The result "No" is successful if all the possibilities indicated in the description are not realized. If even only one of the possibilities indicated in the description of the bet is fulfilled, the result "YES" is successful.
1X2 or GOAL / NO GOAL: You have to predict if at least one of the outcomes indicated in the description will occur. The result "No" is successful if all the possibilities indicated in the description are not realized. If even only one of the possibilities indicated in the description of the bet is fulfilled, the result "YES" is successful.
1X2 or UNDER / OVER X, 5: You have to predict if at least one of the outcomes indicated in the description will occur. The result "No" is successful if all the possibilities indicated in the description are not realized. If even only one of the possibilities indicated in the description of the bet is fulfilled, the result "YES" is successful.
GOAL / NO GOAL or UNDER / OVER X, 5: You have to predict if at least one of the outcomes indicated in the description will occur. The result "No" is successful if all the possibilities indicated in the description are not realized. If even only one of the possibilities indicated in the description of the bet is realized, the outcome "YES" is a winner.
BETS PLAYERS / SCORERS
Bets on players or scorers refer to the regular 90 minutes including any injury time; on the other hand, any extra time and penalty shootouts are not to be considered.
All bets on players or scorers will be refunded in case of non-participation in the match of the player object of the bet, while they will be reported normally in case of even partial participation.
SCORER YES / NO: You have to predict if the specified player will score at least one goal in the match.
TWICE YES / NO: You have to predict if the specified player will score two or more goals in the match.
TRIPLE YES / NO: You have to predict if the specified player will score three or more goals in the match.
FIRST SCORER YES / NO: You have to predict if the specified player will score the first goal in the match.
YES / NO GOALCER + EXACT RESULT: For the specified player, you have to predict the combination of the YES / NO Goalscorer and the Correct Score 26 Outcomes.
FIRST SCORER YES / NO + EXACT RESULT: For the specified player, you have to predict the combination of the First Goalkeeper YES / NO and the Correct Score 26 Outcomes.
1X2 + GOALER YES / NO: For the specified player, you have to predict the combination of the YES / NO scorer and the 1X2.
1X2 + FIRST SCORER YES / NO: For the specified player, you have to predict the combination of the First Scorer YES / NO and the 1X2.
FIRST SCORER MATCH: You have to predict which of the players included in the list will score the first goal in regular time, including any injury time.
In addition to the list of players' names, the following results are present: NO GOAL, OWN GOAL, OTHER (any player not present in the list). If a player on the published list does not take the field or takes the field after the first goal has been scored, the bets accepted on him will be considered losers; in this case, there is no refund of the bet.
FIRST SCORER OF THE TEAM IN THE MATCH: You have to predict which of the players included in the list will score the first goal of the specified team in regular time, including any injury time. In addition to the list of players' names, the following results are present: NO GOAL, OWN GOAL, OTHER (any player not present in the list).
If a player on the published list does not take the field or takes the field after the first goal of the specified team has been scored, bets accepted on him will be considered losers; in this case, there is no refund of the bet.
EXTRA
Concerning all markets on cards, for betting purposes, the cards shown to players on the bench, to those already replaced, to the coach and the technical staff are not considered.
VICTORY METHOD: You have to predict how the match will end among the proposed outcomes (outcomes: Home team win in regular time; Home team win in extra time; Home team win on penalties; Away team win in regular time; Victory away team in extra time; Away team win on penalties).
PASSAGE ROUND: You have to predict which team will overcome the knockout round.
EXPULSION YES / NO: You have to predict if an expulsion will be imposed in the match, considering only the regular time and any injury time. The bet refers only to the players on the field and not on the bench. Any expulsions of coaches, managers and technical staff are also excluded.
PENALTY YES / NO: You have to predict if a penalty kick will be awarded in the match, considering only the regular time and any injury time.
CORNER KICK X: You have to predict which of the two teams will kick the corner kick X-th in the match, considering only the regular time and any injury time. The bet is certified based on the actual corner kick and not on its assignment.
TOTAL CORNER KICKS: You have to predict the total number of corners at the end of the match, considering only the regular time and any injury time (results: <6; 6-8; 9-11; 12-14;> 14).
UNDER / OVER X, 5 CORNER KICKS: You have to predict whether the total number of corner kicks at the end of the match, considering only the regular time and any injury time, will be lower or higher than the specified threshold.
TEAM THAT HAS RECORDED THE MOST 'KICKS D'ANGOALO 1X2: You have to predict which team will have recorded the highest number of corners in your favour in the match, considering only the regular time and any injury time.
TEAM THAT HAS SUFFERED MULTIPLE 1X2 WARNINGS: You have to predict which team will have recorded the highest number of yellow cards (yellow cards) in the match, considering only the regular time and any injury time.
1X2 BALL POSSESSION: You have to predict which team will have scored the highest percentage of ball possession in the match, considering only the regular time and any injury time.
1st GOAL METHOD: You need to predict if and how the 1st goal scored in the match will be scored, considering only the regular time and any injury time. 6 outcomes are offered: shot, head, penalty, free-kick, own goal and no goal scored. A free-kick is defined as a
goal scored from a direct free kick (second-time free kicks and corner kicks are considered as a "shot" for betting purposes).
REFEREE CONSULTA MONITOR VAR YES / NO: You have to predict whether, in the reference match, any extra time included, the VAR ("Video Assistant Referee") will be consulted (result YES) or not (result NO) by the director of competition. Consultation means that the referee will go in person to review the action on the sideline monitor ("on-field review"). If the referee does not make use of the VAR or limits himself to its use through the earphone device only ("silent check"), the winning outcome will be NO.
1st Half Match Cards 1X2: You have to predict which team will be awarded more cards during the first half of the match. Three possible outcomes are offered: 1 (the home team is awarded more cards), X (the two teams are awarded the same number of cards) and 2 (the visiting team is awarded more cards).
Total Over / Under Cards: You have to predict whether the number of cards awarded during the match will be higher (Over) or lower (Under) than the spread offered. Considering only the regular time and any injury time. Exact number of cards: You have to predict the exact number of cards that will be drawn during the match. 10 bands are offered: 0-3, 4, 5, 6, 7, 8, 9, or more. Considering only the regular time and any injury time.
First / Last Card: You have to predict which team will receive the first/last card (yellow or red) during the match. 3 possible outcomes are offered: Home, Guest and None (winning selection in case no player receives cards). Considering only the regular time and any injury time.
1st Half First / Last Card: You have to predict which team will receive the first/last card (yellow or red) during the first half of the. 3 possible outcomes are offered: Home, Guest and None (winning selection if no player receives cards)
1st Time Expulsion: You have to predict if at least one red card will be awarded during the first half of the match. Two possible outcomes are offered: Yes (at least one red card will be awarded) and No (no red card will be awarded).
Home Red Card: Predict whether at least one red card will be assigned to the home team during the match. Two possible outcomes are offered: Yes (at least one red card will be awarded) and No (no red card will be awarded). Considering only the regular time and any injury time.
1st Half Red Card Home: You have to predict if during the first half of the match at least one red card will be awarded to the home team. Two possible outcomes are offered: Yes (at least one red card will be awarded) and No (no red card will be awarded).
Guest Red Card: You have to predict whether at least one red card will be assigned to the away team during the match. Two possible outcomes are offered: Yes (at least one red card will be awarded) and No (no red card will be awarded). Considering only the regular time and any injury time.
1st Half Red Card Guest: You have to predict if during the first half of the match at least one red card will be assigned to the visiting team. Two possible outcomes are offered: Yes (at least one red card will be awarded) and No (no red card will be awarded).
Recovery time 1st / 2nd Half: You need to predict how many minutes of recovery will be assigned in the 1st half (or in the 2nd half). Only the recovery indicated by the fourth man with the overhead projector will be considered. Any additional minutes not reported will not be taken into consideration.
Over / Under Fouls Committed Player: You have to predict if the total number of fouls committed during the match by the indicated Player will be higher (over) or lower (under) than the spread offered. Any overtime is included.
Over / Under Shots on Goal Team: You have to predict if the total number of shots on goal during the match will be higher (over) or lower (under) than the spread offered. Any overtime is included. Any penalties after regular time will not be taken into consideration for the reporting of the bet.
Over / Under Shots on Player Goal: You have to predict if the total number of shots on goal during the match by the indicated Player will be higher (over) or lower (under) than the spread offered. Any overtime is included. Any penalties after regular time will not be taken into consideration for the reporting of the bet.
Kick-off: You have to predict which team will have the kick-off.
1X2 Ball possession: You have to predict which of the two teams will get the best percentage of ball possession at the end of the match. There are 3 possible outcomes: 1 (the home team will get a ball possession percentage higher than 50%), 2 (the away team will get a ball possession percentage higher than 50%) and X (both teams will get ball possession equal to exactly 50%). Any overtime is included.
1X2 Total Shots: You have to predict which of the two teams will make the most total shots (both on goal and off) during the match. There are 3 possible outcomes: 1 (the home team will take the most total shots), 2 (the away team will take the most total shots) and X (both teams will take the same number of total shots). Any overtime is included.
1X2 Shots on Goal: You have to predict which of the two teams will make the most shots on goal during the match. There are 3 possible outcomes: 1 (the home team will take the most shots on goal), 2 (the away team will take the most shots on goal) and X (both teams will take the same number of shots on goal ). Any overtime is included.
1X2 Offside: You have to predict which of the two teams will commit the most offside during the match. There are 3 possible outcomes: 1 (the home team will commit the most offsides), 2 (the away team will commit the most offsides) and X (both teams will commit the same number of offsides).
Odd / Even Offside: You have to predict if the total number of offsides committed during the match will be odd or even.
1X2 Fouls Committed: You have to predict which of the two teams will commit the most fouls during the match. There are 3 possible outcomes: 1 (the home team will commit the most fouls), 2 (the visiting team will commit the most fouls) and X (both teams will commit the same number of fouls). Any overtime Over / Under Fouls Committed are included: You have to predict whether the total number of fouls committed during the match will be higher (over) or lower (under) than the spread offered. I'm
including any extra time Odd / Even Fouls Committed: You have to predict whether the total number of fouls committed during the match will be odd or even.
1X2 Fouls Held: You have to predict which of the two teams will suffer the most fouls during the match. There are 3 possible outcomes: 1 (the home team will suffer the most fouls), 2 (the away team will suffer the most fouls) and X (both teams will suffer the same number of fouls).
1X2 Woods Affected: You have to predict which of the two teams will hit the most wood during the match. By "wood" we mean both the posts and the crosspieces. There are 3 possible outcomes: 1 (the home team will hit the most woods), 2 (the away team will hit the most woods) and X (both teams will hit the same number of woods).
1X2 Assist: You have to predict which of the two teams will perform the most assists during the match. There are 3 possible outcomes: 1 (the home team will perform the most assists), 2 (the away team will perform the most assists) and X (both teams will perform the same number of assists).
Goal in the first “n” minutes.
You have to predict whether at least one goal will be scored (outcome YES), or not (outcome NO) in the first “n” minutes of play of the match.
If n = 5, the prediction goes from the kick-off at 04:59;
If n = 10, the prediction goes from the kick-off at 09:59;
If n = 15, the prediction goes from the kick-off at the minute 14:59;
If n = 20, the prediction goes from the kick-off at 19:59;
If n = 30, the prediction goes from the kick-off at 29:59;
ANTEPOST
Antepost bets do not refer to a single match but an entire day or event including any Playoffs unless otherwise specified.
PAIRED (WINNER + TOP scorer): You have to predict the correct match of the outcome of the bet on the winning team and the winning scorer ranking, choosing from the possible combinations proposed. To define the top scorer, reference is made to the ranking of scorers issued by the official organizing body of the event.
TRANSFER MARKET: You have to predict if a player at the time of the closing of the market session will have been subject to a change in membership for the previous period. Certification for this bet will be made at the end of the market session. Any membership changes made by national and/or international sports justice bodies are invalid.
PODIUM COMPOSITION IN ORDER: You have to predict the exact composition (including order) of the podium of the event.
PLAYER GOAL NUMBER OF THE EVENT: You have to predict the number of goals scored in the event by the proposed player (outcomes: 0, 1, 2, 3, 4, 5,> 5), considering the regular time and any overtime, but not any rounds from a penalty shootout. In case of non-participation in the event of the player (by participation, we mean that the player took the field during regular or overtime), the bets are considered refunds.
1X2 SCORER: You have to predict which of the two specified players (participating in the same event, eg World Cup) will have achieved the highest number of goals at the end of the event.
BEST SCORER OF THE TEAM IN THE EVENT: You have to predict, for a team, the player, among those proposed, who at the end of the event will have scored the highest number of goals. In the event of a tie, the best scorer of the team is defined as the player who first scored a goal in the event.
BEST ATTACK: You have to predict, in a specific event, the team that will score the most goals. In the event of a tie, to define the best attack of the group, reference is made to the ranking drawn up by the competent organ of the event the day before the start of the event. The best attack is considered to be that of the team that occupies the highest position in the ranking.
BETTER DEFENSE: You have to predict, in a specific event, the team that will suffer the least number of goals. In cases of equality, to define the best defence of the group, reference is made to the ranking drawn up by the competent organ of the event the day before the start of the event. The best defence is considered to be that of the team that occupies the highest position in the ranking.
BEST TEAM OF THE CONFEDERATION: You have to predict the team that, among the teams belonging to a specific football Confederation proposed, will win the best final position at the end of the event. In cases of equality, to define the best team of the Confederation, reference is made to the world ranking of teams issued the day before the start of the event by the international federation. The team that occupies the highest position in the ranking is considered the best team.
FINAL PLACEMENT IN THE TOURNAMENT: You have to predict the phase of the tournament in which the specified team will be eliminated.
ELIMINATION PHASE: You have to predict the phase of the tournament in which the specified team will be eliminated.
PLACEMENT IN THE WINNING GROUP: You have to predict the placement in the group to which the winning team of the event obtained, choosing between the two possible outcomes: 1st place and 2nd place.
NUMBER OF GOALS SCORED IN THE GROUP: The bet consists in predicting the number of goals scored in all the matches of a specific group, choosing from the proposed outcomes (results; 0-9; 10-12; 13-15; 16-18; 19-21;> 21).
POSSIBLE THIRD AND FOURTH PLACE PAIR: You have to predict which teams will participate in the final for 3rd and 4th place, choosing from the proposed couplings.
QUALIFIED YES / NO: You have to predict whether or not the proposed team will obtain the right to compete in a certain competition or to access the next round of a certain competition.
TEAM OF THE TOP scorer: You have to predict the team to which the top scorer of an event belongs, among those proposed in the list.
FINAL PLACEMENT TEAM: You have to predict the stage of the tournament in which the specified team will be eliminated.
TEAM POINTS IN THE GROUP: You have to predict the total number of points in the standings that the specified team will get at the end of the group stage.
TEAM WITHDRAWAL IN SERIE B YES / NO: You have to predict if a specific team will be relegated to Serie B at the end of the season.
TEAM PROMOTED TO SERIE A YES / NO: You have to predict if a particular team will be promoted to Serie A at the end of the Serie B football championship, possibly taking into account the relative playoffs.
HEAD TO HEAD: You have to predict which of the two proposed teams will get a better position, or pass the round, in a particular competition. Only two outcomes are possible: 1 or 2. If the bet refers to a Championship, the ranking is taken into account at the end of the regular season, therefore the playoffs and playouts are excluded. In the case of cup finals, the bet refers to who will win the event (cup in hand).
UNDER / OVER X, 5 NUMBER OF GOALS SCORED IN A DAY: You have to predict if the total number of goals scored in all the matches of a specific day of a given event will be lower or higher than the specified threshold. The acceptance of the game on this bet is closed at the start of the first game of the specific day. For reporting purposes, two goals must be considered in the event of a suspension or postponement of a match, while the entire bet will be refunded in the event of a higher number of suspended matches.
WINNER: You have to predict the team that is ranked in first place in an event (eg Winner of the Italian Serie A Championship).
WINNING GROUP COUPLE: You have to predict the first two teams in the final classification of the specified group.
WINNING TOP scorer: You have to predict the player, among those present in the proposed list, who at the end of the event will have scored the highest number of goals during regular time and any overtime, including recovery. In the event of tie-in goals, reference is made to the ranking of the scorers issued by the official organizing body of the event. In the event of further equality, the provisions of the Sports Betting Regulations are taken into account (decree n.111 of 01/03/2006).
WINNER FOR THE FIRST TIME: You have to predict if the winning team of the event will win the title for the first time.
X WINNING TRIPLE: You have to predict if the indicated team will win the Championship, the National Cup and the Champions League in the same season.
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